Skip to main content

Full text of "Handheld Game Manual: Armor Attack (Mattel)"

See other formats


5410-0920 




MATTEL ■ELrECTRCiniK® 

ARMOR ATTACK 1 

tank battle gome 
INSTRUCTIONS 



OBJECT OF THE GAME is.ro our shoot 

ourlasr rhe compurer enemy in a fighr ro the 
finish! You and rhe compurer ore rival rank 
commanders. You must knock our compurer- 
conrrolled ranks. Avoid hits on your ranks. As 
battle progresses, you may also have mines 
and helicoprers ro deal wirh. 9 srages of 
combat each level of increasing difficulty. 

FOR 1 PLAYER 



•ARMOR ATTACK is a trademark of and licensed from 
Cinemarronics, Incorporated. 

Illustrations: ©Mattel, Inc. 1962. Hawthorne, CA 90250 
PRINTED IN JAPAN. All Rights Reserved. 



POWER SUPPLY 

The game comes wirh two (2) A76 barreries, 
already insralled. A rhin, plasric rab prevents 
battery contact Find rhe rob sricking our of rhe 
battery compartmenr door. Gently pull ir our 
and throw rab away. Once battery conracr is 
made, rhe game turns on and stays on all rhe 
rime. (There is no "ON/OFF" swirch.) 



PLASTIC TAD 




DEMONSTRATION MODE 

When rhe game is turned on, you are 
automatically in Demonstration Mode. A brief 
sample game sequence will be presenred 
wirhour sound. This is demonsrrarion only, nor 
actual game play. Demonstration Mode is 
much slower rhan rhe real thing. (IMPORTANT: 
To conserve batteries, use Demonstration Mode 
when play is over. To do this, hold down ANY 
button and release afrer five seconds. Or press 
"ALL CLEAR" button gently wirh a pencil or pen 
rip.) 



GAME CONTROLS 

Turns & advances CONTINUE as long as you 
hold burtons down. 



LEVEL SCORE DISPLAY FIRE 




9f 



TURN 
(Clockwise) 



fi^^^psjuiSEBjiftsctie^: J 



TURN \ MOVE 
(Counter- RES ERVE 
DEMONSTRATION MODE Clockwise) TANKS 

• LEFT rurn button swings the rank turrer 
around CLOCKWISE. 

• RIGHT rurn button swings rhe rank rurrer 
COUNTER-CLOCKWISE. 

• MOVE button advances rhe rank in rhe 
direcrion rhe cannon barrel points. 

• When cannon barrel is aimed at computer's 
rank, press FIRE! (Enemy rank will not line up 
wirh your cannon by itself. You musr move your 
rank and line up rhe shot) 



<£ 



LAND MINES 

Land mines will be placed at 
random during the appropriate 
■■■ •• ' • ■ ' • ■ ' ■ ■'' levels of play. (See "Level Chart", 
page 4. ) Any tank - yours or an enemy - that 
travels over a mine will be destroyed. The 
mine itself will be destroyed. You will hear the 
"explosion" sound! Enemy tanks destroyed by 
mines earn you no points. And enemy ranks 
can sometimes avoid a mine. Helicopters of 
course are not affected by land mines. 



LEVEL CHART 



i 



-o^ 



I 



HELICOPTER 



Helicopters will also appear 
during appropriate levels of 
play. They will enter the battle 
one at a time, after a random origin ot 
the edges of your screen. A helicopter will 
chase your tank around for a rime and then 
exit. Game levels 3, 4, 5, 8 & 9 have three 
helicopters (Level Chart is on page 4). In each 
of these levels, you can shoot down o 
maximum of three helicopters worth 3 points 
apiece. 



GAME SOUNDS 

Simulated battle sounds include . . . CANNON 
FIRE, MOVE TANKS, MOVE TURRET, HELICOPTERS, 
EXPLOSIONS, rune for NEXT LEVEL, WINNERS and 
LOSERS tunes. 



Level 


Mines 


Helicopters 


Enemy 

Tanks to fight 

ot a time 


1 





No 




2 


3 


No 




3 


3 


Yes 




4 


6 


Yes 




5 


6 


Yes 




6 





No 


2 


7 


3 


No 


2 


8 


3 


Yes 


2 


9 


3 


Yes 


2 



E 



SCORING 



SCORE 
TOTAL 



LEVEL 



Running game totals are displayed throughout 
the game. (Game level is also displayed as 
each level of play begins. ) 

• You EARN 2 POINTS for each enemy tank 
you destroy. 

• You EARN 3 POINTS for each helicopter you 
knock out. 

(Enemy tanks destroyed by mines or helicopter 
earn you no poinfc. ) MAXIMUM SCORE POSSIBLE 
IN THIS GAME IS 99 POINTS. 



HOW TO WIN! Your task is to fight your 
way through ALL 9 LEVELS and wind up with at 
least ONE rank at the finish. You must destroy 
the computer's ranks and avoid hits on your 
own ranks. (When all of your ranks have been 
destroyed, YOU LOSE!) 



LETS GET STARTED! 

Remember, there is no "ON/OFF" button. 
Game is in Demonstration Mode. To START THE 
ACTION, press ANY button. Tanks shown in 
Demonstration Mode will fade out. YOU ARE 
NOW OUT OF DEMONSTRATION MODE. 







1 

■_ 


E- 


E 


1 

1 



LEVEL DISPLAY will read T1". (See Level Chart, 
page 4. ) You are at the beginning level of 
game play. 
SCORE DISPLAY will appear next, reading "00". 

AFTER ABOUT ONE SECOND . . . 

TWO ranks will appear. Non-flashing tank you 
control. Flashing rank is controlled by rhe 
computer. THE BATTLE IS ON! 



<£ 



You knock ouf computer-controlled ranks by 
shell Are. (You may also get lucky! Computer's 
tanks may also run over a mine or be destroyed 
by a helicopter. Helicopters and land mines 
appear at random. ) 

Be a sharpshooter! ENEMY TANK is the FLASHING 
tank. Your rank cannon is aimed by swinging 
the turret around until it is lined up with your 
target - an enemy tank or a helicopter. At the 
start of each game, you hove 3 tanks - 1 on 
the screen, 2 in reserve. EXTRA tanks con be 
earned by rolling up 30, 70 or 90 points to o 
maximum of 4 tanks. (You score 2 points for a 
rank, 3 points for o helicopter. ) 



You LOSE tanks in one of three ways: ( 1 ) by 
enemy (compufer-conrrolled) shell fire. (2) By 
running over a land mine. (3) By being flown 
over by a helicopter. During each level of the 
action the computer has o total of three tanks. 

WHEN ALL 3 ENEMY TANKS ARE 
KNOCKED OUT, GAME AUTOMATICALLY 
GOES TO THE NEXT LEVEL & THE BATTLE 
CONTINUES! 

Each new game level gets more difficult than 
the last. In fact, ot levels 6-9, you'll have to 
fight two enemy tanks at once! 



MORE WINNING TIPS! 

• PRACTICE your moves! Coordinate the LEFT 
or RIGHT turn burton with the MOVE tank 
burton. Get familiar with HOW LONG it will 
take to move yout tank a cerrain distance. 
KEEP MOVING! Moving targets are harder to 
hit. 

• COORDINATE your moves with the FIRE 
button! Be READY to move out of harm's 
way AS SOON as you fire ar an enemy 
tank. TURN fast! 

• Set up COUNTER action. As soon as you see 
the enemy tanks swing into firing position, 
turn and FIRE. Wait him out. Time your 
shot. 

• STAY ALERT! For enemy fire. For helicopters 
and mines (at the higher game levels. ) 

• WATCH OUT! An enemy shell fired just 
before its tank blows up is STILL LIVE. Even 
though the enemy tank is destroyed, your 
rank could still be vulnerable! 

• Pull o STALL! In game levels with Helicopters, 
hold up a bit. Do not knock out all 3 
enemy tanks until Helicopters have shown 
up. (You could lose a chance to score as 
many as 9 points. ) Wait for a helicopter and 
then finish off the enemy tanks. 

ALL IT TAKES IS ONE DIRECT HIT TO KNOCK OUT 
YOUR TANK, AN ENEMY TANK OR A HELICOPTER! 



BE SURE to return game to Demonstration 
Mode when play is over. (Hold down ANY 
button. Release after five seconds.) 



BATTERY LIFE AND REPLACEMENT 

The computer and liquid crystal display in this 
game use very little power. The two A76 
(or LR44) batteries installed may give over 1 
year of average game play, if the game is left 
in Demonstration Mode when not in actual use. 

TO REPLACE THE BATTERIES: 

1 . Turn the game over and remove the sctew 
in the battery compartment door, using a 
small, Phillips head screwdriver. 






? Remove screw. 



Press down and "™^9i 
back in direction of arrow. 




<* 




Press down and back on the rectangular 
indentation. When you stop pressing, the door 
will pop up. Lift it off. 

2. Remove the old batteries, using your 
fingernail or a tiny screwdriver. Insert two A76 
(LR44) or equivalent batteries. 

3. Replace the battery compartment door. 
Tighten the securing screw, but do not 
overtighten. 

4. Press rhe ALL CLEAR BUTTON to reset rhe 
gome properly. 



90-DAY LIMITED WARRANTY 

Mattel Electronics warrants to the original 
consumer purchaser of any of its electronic 
games (including hand-held electronic games) 
mot the product will be free of defects in 
material or workmanship for 90 days from the 
date of purchase. 

During this 90 Day Warranty Period, the game 
will either be repaired or it will be replaced (at 
our option) without charge to the purchaser, 
when returned eirher to the deoler wirh proof 
of the date-of-purchase, or when returned pre- 
paid and insured, with proof of rhe date-of- 
purchase, to either of the following locations: 
In the Eastern United States, Mattel Electronics 
Service Cenrer (East), 10 Abeel Road, Cronbury, 
New Jersey 08512; In the Western United States, 
Mattel Electronics Service Center (West), 
1 3040 East Temple Avenue, City of Industry, 
California 91746. 



Units returned without proof of the date-of- 
purchase, or units returned after the 90-Day 
Warranty period has expired, will be repaired 
or replaced (at our option) for a service charge 
of $12.00*. Payment must be made by check 
or money order. This non-warranty service will 
only be available for one year from the date 
of purchase. All non-warranty units must be 
rerurned postage prepaid and insured ro a 
MATTEL ELECTRONICS SERVICE CENTER. 

This warranty gives you specific legal rights and 
you may also "have other rights which vary from 
state to state. This warranty does nor cover 
damage resulting from accident, unreasonable 
use, neglect, unauthorized service or other 
causes not arising out of defects in material or 
workmanship. 



HOW TO GET SERVICE FROM A MATTEL 
ELECTRONICS SERVICE CENTER 

During the 90-Day Warranty Period, you may 
have a defective game replaced at the dealer 
from which it was purchased. If, however, 
during this 90-Day warranty Period, you choose 
to obtain repair or replacement service from a 
Mattel Electronics Service Center, please make 
the following arrangements: 

1. Pack the game carefully in the original 
game box. If the game box is not available, 
use a good carton wirh plenty of newspaper or 
other padding all around and tie it securely. 

2. Carefully print on the box or carton the 
following name and address: 



In rhe Eastern United States: 
MATTEL ELECTRONICS 
SERVICE CENTER (EAST) 
10 Abeel Road 
Cranbury, New Jersey 08512 

In the Western United States: 
MATTEL ELECTRONICS 
SERVICE CENTER (WEST) 
1 3040 East Temple Avenue 
City of Industry, California 91746 

Also, don't forget to show your return address. 

3. Put parcel post stamps on the package: 
insure the package; then mail. After the 90- 
Day Warranty Period and up to one year from 
the date of purchase, do all rhe above plus 
enclosing your check or money order for 
$12.00* as payment for the repair service. 



*Service charge subject ro change without 
notice. 



www.handheldmuseum.com 



<* 



«*e£ 



<£